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All-St3R SLAM: Real-time RGB Dynamic SLAM with Pixel-wise Motion Masking
arXiv cs.RO0 views
arXiv:2610.16143v1 Announce Type: cross Abstract: SLAM (Simultaneous Localization and Mapping) is a core technology in autonomous systems that enables them to estimate their own position and build a map of unknown environments simultaneously. SLAM systems in dynamic environments are of great practical importance. However, existing dynamic SLAM approaches still have several limitations like over-removal and high computational costs. To address these limitations, we propose a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models. Our system combines pixel motion predicted by ego-motion using DUSt3R with point tracking from All-Tracker, removing only actually moving pixels by analyzing discrepancies between the two motion sources. Unlike object-level masking methods, our approach eliminates only currently moving regions, allowing temporarily static parts to be utilized for tracking. Operating at approximately 10 FPS, the system achieves real-time performance on standard 30 FPS video streams by subsampling every 3 frames. Relying solely on RGB inputs, this significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS), presenting a highly practical solution.
Source:https://arxiv.org/abs/2610.16143PreviousSafeDriveVLA: Navigation-Conditioned World Model Dreaming for Conflict-Aware End-to-End Autonomous DrivingNextInto the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors
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