AI & ML
Card-Based Computation in the Virtual Player Simulation Model
arXiv cs.CR0 views
arXiv:2609.02716v2 Announce Type: replace Abstract: Player simulation has recently emerged as a new direction in card-based cryptography, with protocols developed for simulating virtual players in physical card games such as Old Maid, UNO, and President. Unlike conventional card-based secure computation, player simulation imposes additional constraints: the cards represent a persistent game state, the remaining cards in a virtual player's hand must be preserved after each action, and it is desirable to represent each card in the game by a single physical card. In this paper, we study generic card-based computation in the virtual player simulation model. We focus on games whose cards admit a publicly known ranking and propose two fundamental protocols. First, we present the Play-Minimum protocol, which securely selects and plays the minimum-value card from a virtual player's hand when all cards in the deck have distinct values. By symmetry, the protocol can also be used to play the maximum-value card. Second, we present the Sorting protocol, which securely arranges a virtual player's hand in nondecreasing order and remains applicable when multiple cards have the same value. These protocols provide generic computational primitives independent of any particular card game and constitute a step toward understanding the computational capabilities of the virtual player simulation model.
Source:https://arxiv.org/abs/2609.02716PreviousResilient Liquid Democracy: Mitigating Voting Power Imbalances via Secure Delegation NetworksNextRight Facts, Wrong Rule: Scope-Transfer Poisoning of Retrieval-Augmented Generation
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