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Fig: Automated Multiagent Behavior Elicitor
arXiv cs.MA0 views
arXiv:2610.28891v1 Announce Type: cross Abstract: Many social evaluations for multiagent systems study behaviors as they emerge from environments instead of systematically intervening in the environment to elicit such behaviors. We introduce Fig (Finding Interactions in Games), an agentic system that performs targeted elicitation interventions on game environments. It takes a natural language behavior description, decomposes it into sub-behaviors, generates new social games or selects existing ones, and executes single or combined interventions to the games' engine, opponents, instructions, and context. To evaluate model behavior, it combines built-in mechanical checks and synthetic rubric judgments. We validate the interventions, generated games, and evaluation mechanisms via human review. Models attempt the target behavior in 45.2% of episodes on average for valid scenarios generated by Fig for six test behaviors -- cooperation, exploitation, deception, covert coordination, betrayal, and sabotage. For game-behavior pairs with available controls, Fig's interventions increase attempt rates by 10.9% on average compared to matched control games. Fig shows that multiagent environments can serve as programmable test beds for intentional, controllable, and reproducible behavior evaluation. Code is available at https://github.com/fleet-ai/fig.
Source:https://arxiv.org/abs/2610.28891PreviousTo Manipulate or Not: Opinion Dynamics in LLM InteractionsNextTransformers as Generic Deep Neural Networks: Exact Compilation, the Cost of Removing Activation-Activation Products, and Multi-Agent Attention Clustering
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