AI & ML
Geometry Regularization for Vanilla NeRF via Self-Supervised Cross-Ray Consistency
arXiv cs.GR0 views
arXiv:2610.27776v1 Announce Type: cross Abstract: Neural Radiance Fields (NeRF) achieve high-quality novel-view synthesis by representing a scene as a continuous volumetric radiance field. However, the geometry encoded by the density field of vanilla NeRF can be noisy and inaccurate, since different combinations of shape and radiance may explain the same input images. To reduce this ambiguity, we augment vanilla NeRF with a geometry-optimization branch based on self-supervised cross-ray consistency. Specifically, this branch samples candidate surface points from the density field, generates virtual rays that intersect at each point from different directions, and renders their appearance using the NeRF network. Based on the visibility-weighted color consistency across these rays, we constrain the implicit geometry. We further regularize the implicit geometry by penalizing opacity at candidates with inconsistent appearance predictions and encouraging local normal smoothness. These geometric constraints are derived from the NeRF predictions and require no ground-truth depth or surface-normal supervision. Experiments on eight Replica scenes show that the proposed method reduces the mean Chamfer distance by 30.8% compared with vanilla NeRF.
Source:https://arxiv.org/abs/2610.27776PreviousTest-time Adaptation for Point Cloud Denoising under Unseen NoiseNextMatrix-Game 4.0: Harnessing Video Models for Real-Time Playable Game Worlds
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