AI & ML
GPU Performance of an Entropy-Stable Discontinuous Galerkin Euler Solver with Non-Conservative Terms
arXiv cs.NA0 views
arXiv:2605.16684v2 Announce Type: replace Abstract: The entropy-stable discontinuous Galerkin method for compressible Euler equations with buoyancy is implemented on graphics processing unit (GPU) hardware. We measure the performance of the solver on three-dimensional problems: the rising thermal bubble and the baroclinic instability in a channel. On NVIDIA A100 hardware, the solver achieves nearly 70\% of 64-bit floating-point peak performance for the most computationally expensive kernel (volume terms) and significantly reduces the computational overhead typically incurred by two point entropy-stable fluxes in the volume terms. We also present impressive strong and weak scaling performance of the solver and compare to a highly-optimized central processing unit (CPU) code showing that the GPU kernels are a factor of $10\times$ faster and better than $13\times$ more energy efficient than the CPU code. We also show that the solver achieves the expected $2\times$ speedup when run at 32-bit floating-point peak performance. We discuss the different modifications that we implemented to reach the final form of the GPU implementation and measure the performance gain of each of the implementation strategies ranging from reduction in complex operations and memory traffic as well as load balancing. We also extend symmetry-based flux savings to the non-symmetric gravity term, preserving nearly the full factor-of-two speedup achieved for the symmetric flux.
Source:https://arxiv.org/abs/2605.16684PreviousOn structure-preserving and pointwise conservative continuous DG schemes for hyperbolic systemsNextA Range-Deflated Stochastic Lanczos Quadrature Method for Large-Scale Log-Determinant Estimation
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