Backend
Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction
arXiv cs.GR0 views
arXiv:2610.37668v1 Announce Type: cross Abstract: Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.
Source:https://arxiv.org/abs/2610.37668PreviousCTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splatsNextToken-to-Token Alignment of Text Embeddings for Semantic Blending
Related posts
Turn Today’s Messy Notes Into Tomorrow’s Checklist With AI
0dev.to AI
A 763B MoE at "2 Bits": Where the Bytes Really Go in the GSQ-RCO GGUFs, and Why 100% Recovery Sits Inside the Noise
0dev.to AI
How I ship fixes to open-source projects maintainers actually merge (with AI in the loop)
0dev.to AI
Prompt Injection Through Documents: How to Harden an LLM Extraction Pipeline
0dev.to AI
Keeping noindex, the sitemap and the image sitemap in agreement for programmatic pages
0dev.to AI
3 Things in AI You Should Know: Character.AI Files for Bankruptcy
0dev.to AI