AI & ML
ImpactMat: Continuous Material Estimation for Inverse Impact Sound Rendering
arXiv cs.SD0 views
arXiv:2610.07061v1 Announce Type: new Abstract: Impact sound rendering synthesizes the sound produced when a 3D object is struck, but practical renderers often rely on fixed material presets such as wood, plastic, or steel. These presets limit the range of impact sounds a renderer can express, while manually adjusting the underlying material parameters remains difficult without expertise in material acoustics. We therefore study inverse impact sound rendering: predicting material parameters from a reference impact sound so that a simulator can recreate a similar material response. To support this task, we introduce ImpactMat, a dataset and benchmark of single and blended material impact sounds paired with ground-truth material parameters. We further propose a feed-forward model that predicts these parameters from one or more recordings, using blended materials to learn smooth transitions between material types. Experiments show that our method outperforms competitive baselines and enables re-rendering from real recordings without manual parameter tuning. The project page is available https://material-from-impact.github.io/material-from-impact/.
Source:https://arxiv.org/abs/2610.07061PreviousWhere Does the Audio Jailbreak Live? A Controlled Frequency-Depth Audit of AdvWave-P on Qwen2-AudioNextNeural Representations, Natural Connections: What Transfers From Human Speech Foundation Models to Animal Vocalizations?
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