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Microsoft Announces Per-Hour Cost for Xbox Cloud Gaming Service
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Microsoft has revealed pay-as-you-go pricing for Xbox Cloud Gaming, with introductory packages costing $3.99 for 10 hours, $7.99 for 25 hours, or $11.99 for 50 hours. Starting in November, Game Pass subscribers will receive only 5 to 15 included cloud-gaming hours depending on their tier and will have to buy additional time -- even to stream games they've already purchased. Gizmodo reports: Back in September, before these changes were announced, you paid full purchase price for a game that isn't in the Game Pass library on the assumption that you'd be able to play it via cloud streaming. Maybe your hardware doesn't meet the specs for this fancy new game. Maybe your gaming PC exploded/got stuck on a ship/had a component fail. Maybe you just want to be able to play it in bed on your laptop. Whatever. Now you find that in addition to the cost of the game you bought, you're going to be paying by the hour to play it once your monthly allotment of hours is up. If this is you, I expect you're not particularly amused. Thankfully, Microsoft notes that the playtime you purchase "remains available until it's used," so you won't have to worry about losing any unused time between gaming sessions.
Source:https://games.slashdot.org/story/26/10/23/1636239/microsoft-announces-per-hour-cost-for-xbox-cloud-gaming-service?utm_source=rss1.0mainlinkanon&utm_medium=feedPreviousCan we replace a $150k Looker with a bucket of HTML files?NextKimi unveils K3.1 Pro, a 3T-class open-weight model with a 1M-token context window, and K3.1 Pro Highspeed, with full weights to be released by November 4 (Kimi)
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