Backend
Online Graph Exploration under T-Interval Connectivity
arXiv cs.DC0 views
arXiv:2604.04619v2 Announce Type: replace Abstract: We study deterministic exploration by a single agent in $T$-interval-connected graphs, a standard model of dynamic networks in which, for every time window of length $T$, the intersection of the graphs within the window is connected. The agent does not know the window size $T$, nor the number of nodes $n$ or edges $m$, and must visit all nodes of the graph. We consider two visibility models: in $KT_0$, the agent observes only its current node's identifier and port information; in $KT_1$, it additionally observes the identifiers of its currently available neighbors. We investigate two fundamental questions: the minimum window size that guarantees exploration, and the optimal exploration time under sufficiently large window size. For both models, we show that a window size $T = \Omega(m)$ is necessary, and we present deterministic algorithms whose required window size is $O(\xi(n,m)\cdot m + n \log^2 n)$, where $\xi(n,m) = \frac{\ln n}{1 + \ln m - \ln n}$. This window-size bound is tight for a wide range of $m$, in particular when $m = n^{1+\Theta(1)}$. Separately, for exploration time, we prove lower bounds of $\Omega((m - n + 1)n)$ in the $KT_0$ model and $\Omega(m)$ in the $KT_1$ model, even when the dynamic graph is $\infty$-interval-connected (i.e., even when all snapshots share a common spanning tree), and our algorithms match these time bounds up to a polylogarithmic factor. These bounds are also tight when parameterized solely by $n$: $\Theta(n^3)$ for $KT_0$ and $\Theta(n^2)$ for $KT_1$.
Source:https://arxiv.org/abs/2604.04619PreviousBreaking the Privacy Promise: Gradient Inversion Attacks on Federated Low-Rank Adapted Vision TransformersNextELDR: Expert-Locality-Aware Decode Routing for PD-Disaggregated MoE Serving
Related posts
Hitting hCaptcha in 2026: What Developers Can Still Use
0HackerNoon
Authors Can Defend Against AI Allegations With ‘Paper Trail’ Tools. Is It Enough?
0Wired
![AMR AI and Embodied Intelligence — Ch.12: Scene Understanding [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F3xad6ecur51evijoziky.png)
AMR AI and Embodied Intelligence — Ch.12: Scene Understanding [EN]
0dev.to
![AMR AI and Embodied Intelligence — Ch.15: Embodied AI [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F2b7ws9pmj9fexqpbtl14.png)
AMR AI and Embodied Intelligence — Ch.15: Embodied AI [EN]
0dev.to
![AMR AI and Embodied Intelligence — Ch.16: Edge AI for AMR [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fmqp31rp4k9dph48ghovh.png)
AMR AI and Embodied Intelligence — Ch.16: Edge AI for AMR [EN]
0dev.to
![AMR AI and Embodied Intelligence — Ch.17: Low Mid High AI Architecture [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F9g5fenohiv4y3nawwklt.png)
AMR AI and Embodied Intelligence — Ch.17: Low Mid High AI Architecture [EN]
0dev.to