AI & ML
PhysCaP: Grounding Code-as-Policy Agent with Physics-Informed Exploration
arXiv cs.RO0 views
arXiv:2608.21031v2 Announce Type: replace Abstract: We present PhysCaP, a Physics-Informed Code-as-Policy agent system for active perception in robotic manipulation. While vision-language-action policies excel at imitating demonstrations, they rely on passive observation and fail to infer latent physical properties critical for manipulation. PhysCaP augments code-as-policy frameworks with a physics-informed exploration layer that enables explicit information-seeking through interaction. Our method introduces training-free physical property extraction modules that estimate object mass and stiffness from robot proprioception without additional sensors. To balance exploration costs and the efficiency of information obtained, PhysCaP employs a multi-agent design: a Planner that decides when to explore and when to stop, and a Prioritizer that filters implausible interactions and ranks the remainder using a heuristic priority score, enabling efficient, targeted exploration. We evaluate PhysCaP on three real-world tabletop manipulation tasks and a simulated task in LIBERO. The results show that existing passive and naive interactive baselines either fail when physical properties are hidden or over-explore, whereas PhysCaP achieves comparable performance with fewer interactions and reduced execution time. Ablation studies further validate the effectiveness of the proposed physical property extraction modules. Project page: https://physcap.github.io
Source:https://arxiv.org/abs/2608.21031PreviousContact Modes Are Strata: What Geometric Structure Buys in Discrete-Continuous PlanningNextVT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation
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