AI & ML
Receding-Horizon Next-Best-View Planning for Highly Occluded Target Perception
arXiv cs.RO0 views
arXiv:2610.19082v1 Announce Type: new Abstract: Robotic systems that must acquire information about a specific target often face severe occlusion from sur- rounding structures or from the target itself, such that a single camera viewpoint provides only partial information. Active perception must therefore select viewpoints that progressively reveal unobserved regions. However, conventional local next- best-view (NBV) methods typically select viewpoints according to their immediate utility, which can overlook views that provide limited information initially but enable more informative obser- vations from subsequent viewpoints. We formulated local target perception as a short-horizon sequential view-planning problem and proposed a Receding-Horizon Next-Best-View (RH-NBV) planner that evaluates candidate sequences of future viewpoints rather than isolated views. RH-NBV is evaluated on a UR5e manipulator with an eye-in-hand RGB-D camera in simulation as well as on physical robot against a gradient-based NBV planner, and random search, using a coffee mug and Stanford bunny under controlled occlusion and a tomato plant with natural self-occlusion. Under heavy occlusion, RH-NBV achieves substantially higher target information recovery, reaching 63.8% ROI coverage versus 34.2% and 85.5% occluded-surface recall versus 7.4% for the single-step NBV baselines on the most occluded mug configuration. A controlled horizon ablation shows that this improvement arises from multi-step reasoning rather than additional computation. RH-NBV provides the greatest benefit for strongly occluded targets, while myopic NBV remains competitive and substantially cheaper when visibility is less constrained.
Source:https://arxiv.org/abs/2610.19082PreviousTread: A Visuo-Inertial Framework for Terrain and Locomotion Context-Aware Gait-Phase and Speed Estimation in Wearable RoboticsNextDexMimic: A Generalist Dexterous Hand-Object Tracking Policy via Value-Guided Reset Allocation
Related posts

Build World Models for Interactive Simulation with NVIDIA Cosmos
0NVIDIA Developer Blog
Seeing and Imagining as One: Unified Video Generation and 4D Perception for Embodied World Modeling
0arXiv cs.RO
Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control
0arXiv cs.RO
BeeTalk 群主必备:AI 群管机器人 AIGB 免费解决垃圾信息问题
0dev.to AI
I Open-Sourced a Free YouTube Shorts Factory. The Money Isn't in the Shorts.
0dev.to AI
Priced per TB/s, the H200 beats the H100 at 6 of 7 providers
0dev.to Python