Open Source
Rethinking Densification in Gaussian SLAM: A Stationary Sampling Perspective
arXiv cs.RO0 views
arXiv:2601.00705v4 Announce Type: replace-cross Abstract: Gaussian Splatting enables high-fidelity differentiable SLAM by representing scenes as anisotropic Gaussian primitives. Most systems rely on residual-driven densification, which couples refinement with representation growth: accuracy saturates at a moderate primitive count, yet memory grows throughout the trajectory, degrading throughput. We introduce TopoGS-SLAM, a stationary-sampling formulation that decouples refinement from capacity through coverage-triggered Gaussian initialization and bounded-topology optimization, turning mapping into a bounded-dimensional problem with stable scaling. On standard indoor benchmarks, TopoGS-SLAM matches or surpasses densification-based pipelines in localization and reconstruction accuracy while substantially improving memory scalability and throughput, showing that iterative topology mutation is not required for accurate Gaussian SLAM in bounded-area static indoor scenes with sufficient multi-view coverage. Additional details and resources are available at this URL: https://breeze1124.github.io/rgs-slam-project-page/
Source:https://arxiv.org/abs/2601.00705PreviousGenTrack2: An Improved Hybrid Approach for Multi-Object TrackingNextProbing Collision Grounding in Vision-Language Models for Safe Human-Robot Collaboration
Related posts

Open Source Didn't Ban AI Code. 83% of Its AI Policies Allow It, With One Catch
0dev.to Git
Orbit: A High-Performance Terminal Workspace & System Monitor in Rust with WASM Plugins
0dev.to Rust

Forecasting the U.S. Senate with Prediction Markets and Monte Carlo Simulations
0dev.to AI
VoiceStudio: open-source, fully-local ElevenLabs alternative
0Hacker News New
Show HN: X Mode – macOS-style window management for Omarchy
0Hacker News Show
Show HN: Orca Style Workspaces for Herdr
0Hacker News Show