AI & ML
RoboCode: Learning Reusable Action Primitives for Robot Manipulation
arXiv cs.RO0 views
arXiv:2610.32225v1 Announce Type: new Abstract: Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate representation of short-horizon actions. The primitive interface is learned from action chunks pooled across multiple tasks and then frozen while task-specific state encoders are trained to map current state inputs into the shared latent space. Experiments on five ManiSkill manipulation tasks address three questions. First, the learned primitive interface reconstructs action chunks with an average reconstruction MSE of 0.0187. Second, analysis of code activations reveals structured code reuse across tasks. Third, \textsc{RoboCode} achieves the highest or tied closed-loop success rate on all evaluated tasks, with an average success rate of 75.6%, compared with 68.8% for ACT and 41.6% for the larger Diffusion Policy baseline. These results suggest that soft-gated primitive codebooks provide an effective and interpretable intermediate action representation for robot manipulation.
Source:https://arxiv.org/abs/2610.32225PreviousDo VLAs Know They Will Fail? Interpretable Success and Failure Patterns in Physical AI SystemsNextFrom Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot
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