AI & ML
RuleSmith: Multi-Agent LLMs for Automated Game Balancing
arXiv cs.MA0 views
arXiv:2602.06232v2 Announce Type: replace-cross Abstract: Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, a framework that couples multi-agent LLM self-play with surrogate-based optimization over a parameterized rule space. As a proof of concept, we build CivMini, a simplified civilization-style game with two asymmetric factions governed by 12 tunable parameters. LLM agents interpret textual rulebooks and game states to propose actions that are validated by the game engine, yielding noisy estimates of faction win rates. Our primary implementation uses Gaussian-process Bayesian optimization with Expected-Improvement-based adaptive sampling to allocate more evaluation games to promising candidates. RuleSmith consistently finds near-balanced configurations: three independent optimization runs reach near-even empirical win rates in independent 200- and 300-game evaluations, and additional experiments with NTBEA and TPE show that the same self-play interface supports different search components. Cross-model evaluations and small human studies provide preliminary evidence of transfer across player populations. RuleSmith produces interpretable numerical rule adjustments without task-specific policy training. Project and code: https://adonis-galaxy.github.io/RuleSmith-website/
Source:https://arxiv.org/abs/2602.06232PreviousModel Capacity Frontier: A Development Framework for LLM-Supported Social SimulationNextASPIRE: Agentic /Skills Discovery for Robotics
Related posts
Locus Earth: Building an Open-Source 3D Globe That Runs Directly in Your Browser 🌍
0dev.to JavaScript
Ingeniería de Software TPV Local para Comercio de Moda y Calzado: Optimización de Inventario por Lotes y Matriz de Tallas (Vol. 41)
0dev.to Database
Ingeniería de Software TPV Local para Alimentación y Supermercados: Conexión a Balanzas Homologadas y Tickets con Trazabilidad (Vol. 42)
0dev.to Database
The Autonomous Edge — Issue #13: Cheaper Agents, Harder Governance (Week of November 2, 2026)
0dev.to AI

Plano Físico vs Plano Funcional en AWS Networking: cómo los arquitectos senior resuelven lo que otros no ven
0dev.to AWS
We built Origami Tutor: free paper-craft lessons you can turn and replay in 3D
0dev.to WebDev