AI & ML
Semantically Adaptive Control Barrier Functions with Vision-Language Models for Real-Time Robot Navigation
arXiv cs.RO0 views
arXiv:2603.21142v2 Announce Type: replace Abstract: Robots operating in dynamic, unstructured environments must maintain safety without becoming unnecessarily conservative. While control barrier functions (CBFs) provide a principled mechanism for collision avoidance, their behavior is typically determined from geometric state alone and therefore cannot distinguish between semantically different situations with similar physical configurations. We present AlphaAdj, a vision-to-control navigation framework that uses egocentric RGB observations and a vision-language model (VLM) to adapt CBF conservativeness according to visual semantic context. The VLM produces a scalar contextual caution signal that dynamically modulates the CBF parameter alpha, while a geometry- and speed-dependent cap bounds admissible aggressiveness. To support real-time operation despite VLM latency, inference runs asynchronously with the control loop, and the semantic signal is extracted directly from token-level output probabilities rather than full autoregressive text generation. We evaluate AlphaAdj across matched-geometry, dynamic-human, and cluttered navigation scenarios, as well as on a physical Clearpath Jackal. When obstacle geometry is held fixed, AlphaAdj allocates 0.405 m more clearance to a human than to a benign object, while geometry-only and non-visual adaptive CBF baselines produce no semantic differentiation. This additional behavioral reserve improves robustness to unexpected human motion, including cluttered conditions in which all evaluated geometric baselines collide while AlphaAdj remains collision-free. The system maintains a 0.0167 s control period with 0.158 s mean VLM round-trip latency, demonstrating that semantic visual reasoning can complement geometric safety control without entering the critical control path.
Source:https://arxiv.org/abs/2603.21142PreviousSpecification-Aware Distribution Shaping for Robotics Foundation ModelsNextTacO: Benchmarking Tactile Sensors for Object Manipulation
Related posts

Build World Models for Interactive Simulation with NVIDIA Cosmos
0NVIDIA Developer Blog
Seeing and Imagining as One: Unified Video Generation and 4D Perception for Embodied World Modeling
0arXiv cs.RO
Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control
0arXiv cs.RO
BeeTalk 群主必备:AI 群管机器人 AIGB 免费解决垃圾信息问题
0dev.to AI
I Open-Sourced a Free YouTube Shorts Factory. The Money Isn't in the Shorts.
0dev.to AI
Priced per TB/s, the H200 beats the H100 at 6 of 7 providers
0dev.to Python