Talus is a small diffusion model that makes game heightmaps and runs entirely in the browser.

try it at: https://talus.tersa.tech

It has 23M parameters and it was trained from scratch. The training data was 45K maps from my own generator.

I made it to get terrain I can ask for whenever. The best part is that it can run on a consumer GPU (For e.g. I trained it on an RTX 5060).

It's limits are the 64x64 maps, and it was only trained on procedural maps.

The GitHub link is: https://github.com/osfv/talus It's fully open source with the Apache License!

What do you think i could improve on the model?


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