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Sketch Bug: Using Sketch-Based Input for Interactive Code Debugging
arXiv cs.HC0 views
arXiv:2605.24228v2 Announce Type: replace Abstract: We investigate sketch-like pen input as an alternative way to support execution control in interactive debugging. In our interface, programmers draw lightweight marks to set breakpoints, use symbolic strokes to control execution, and extend strokes into spirals to repeat traversal actions. The prototype combines gesture recognition with Python execution tracing in a conventional editor interface. In a controlled study with 24 programmers, we compared the sketch interface with conventional mouse-and-keyboard input on debugging tasks that required breakpoint placement, step-wise execution, and runtime state inspection. The results show that sketch-like input can support these execution-control tasks, while also introducing challenges in precision, recognition, and gesture recall. Our findings suggest that pen input is most promising where debugger interactions benefit from spatial grounding or continuous movement, rather than as a wholesale replacement for conventional debugging controls.
Source:https://arxiv.org/abs/2605.24228PreviousScaled boundary cubature scheme in higher dimensions: integration over polytopes and curved regionsNextReducing belief in conspiracy theories as they unfold using large language models
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