AI & ML
StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images
arXiv cs.GR0 views
arXiv:2610.09195v1 Announce Type: cross Abstract: Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.
Source:https://arxiv.org/abs/2610.09195PreviousTRACK: Telemetry-Based Racing Analysis and Coaching Kit in Sim Racing GamesNextStyleFields: Multi-Scale AdaIN-Modulated Implicit SDFs for Coarse-to-Fine 3D Shape Reconstruction and Editing
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