AI & ML
WireCraft: A Simulation Benchmark for Industrial DLO Manipulation
arXiv cs.RO0 views
arXiv:2606.18097v3 Announce Type: replace Abstract: Deformable Linear Objects (DLOs), such as wires and cables, are central to industrial assembly. Unlike rigid objects, whose state is captured by a 6-DoF pose, DLOs have an infinite-dimensional configuration space and deform continuously under contact with grippers, fixtures, and the workspace, making them a demanding benchmark for general dexterous manipulation. Despite their importance, policy development and comparison remain difficult: existing benchmarks are often tied to specific hardware setups, lack modular and customizable task assets, or study generic deformable-object tasks without the fixtures relevant to real-world industrial wire manipulation. Few benchmarks align simulation, real-world data, and shared evaluation protocols. To bridge this gap, we introduce WireCraft, a simulation benchmark for industrial DLO manipulation with configurable difficulty and assets, spanning three task families: connector insertion, clip routing, and channel seating. It supports two complementary DLO physics models, articulated and deformable, and the released trajectories come from both simulation and a physical UR5. We benchmark reinforcement learning (RL), imitation learning (IL), and vision-language-action (VLA) policies under shared metrics. Privileged state-based RL solves a representative setting in each task family with over 82% success, confirming the tasks are well-posed. Image-based policies remain less successful across the evaluated tasks, with ACT and DiT VLA falling below privileged State PPO. On a physical UR5, supplementing real demonstrations with simulated data improves success by 15-65 percentage points in the best-performing mixture for each task. These results indicate that industrial DLO manipulation, though tractable under privileged state, remains an open challenge for current vision-based learning.
Source:https://arxiv.org/abs/2606.18097PreviousSidewalkBench: Benchmarking Visual Navigation on Urban SidewalksNextLearning Asynchronous Upper-body Task-space Trajectory Tracking Policy for Humanoid Robots
Related posts
Locus Earth: Building an Open-Source 3D Globe That Runs Directly in Your Browser 🌍
0dev.to JavaScript
Ingeniería de Software TPV Local para Comercio de Moda y Calzado: Optimización de Inventario por Lotes y Matriz de Tallas (Vol. 41)
0dev.to Database
Ingeniería de Software TPV Local para Alimentación y Supermercados: Conexión a Balanzas Homologadas y Tickets con Trazabilidad (Vol. 42)
0dev.to Database
The Autonomous Edge — Issue #13: Cheaper Agents, Harder Governance (Week of November 2, 2026)
0dev.to AI

Plano Físico vs Plano Funcional en AWS Networking: cómo los arquitectos senior resuelven lo que otros no ven
0dev.to AWS
We built Origami Tutor: free paper-craft lessons you can turn and replay in 3D
0dev.to WebDev