AI & ML
LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding
arXiv cs.GR0 views
arXiv:2508.19204v2 Announce Type: replace-cross Abstract: Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these methods have baked-in static environments and only allow for limited scene control -- they are functionally constrained in scene and trajectory diversity by the captures from which they are reconstructed. In contrast, generating driving data with recent image or video diffusion models offers control, however, at the cost of geometry grounding and causality. In this work, we aim to bridge this gap and present a method that directly generates large-scale 3D driving scenes with accurate geometry, allowing for causal novel view synthesis with object permanence and explicit 3D geometry estimation. The proposed method combines the generation of a proxy geometry and environment representation with score distillation from learned 2D image priors. We find that this approach allows for high controllability, enabling the prompt-guided geometry and high-fidelity texture and structure that can be conditioned on map layouts -- producing realistic and geometrically consistent 3D generations of complex driving scenes.
Source:https://arxiv.org/abs/2508.19204PreviousOmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character TopologiesNextFormalizing Heterogeneous Interaction Modeling for Multi-Agent Debate in Visual Geo-Localization
Related posts
XDR - Experience Decision Records
0dev.to UX
VR에서 YouTube를 본다는 것: 약시(amblyopia) 사용자에게 몰입형 뷰 개편이 의미하는 것
0dev.to UX
Mercedes Put Depth in the Windshield. Depth Was Never Guaranteed for Everyone.
0dev.to UX
유나이티드 항공 좌석 등받이의 Spotify가 시각 훈련에 던지는 힌트
0dev.to UX
SteamVR's Image Quality Beta Is Really a Legibility Story — And That Matters If You Render Science
0dev.to UX
Meta beendet die Quest-2-Ära — und warum genau das für Sehtraining interessant ist
0dev.to Watercooler