If you make web games (Phaser, PixiJS, three.js, Unity WebGL, Godot, GameMaker, Construct), the usual homes are Poki, CrazyGames, GameDistribution and itch.io. We built another one, Gamealia, and this post explains how it works for developers, with the numbers.
The revenue share
You keep 60% of the ad revenue your game makes. Launch partners (first game published by December 31, 2026) get 70% on all their games until June 30, 2027. Players who arrive through your own link pay you 100% of their ads. Each game gets its own AdSense channel, and estimates show up daily in your dashboard.
No exclusivity
Your game can stay on Poki, CrazyGames, itch.io or your own site.
Payouts
Monthly, by the end of the following month, once your balance passes USD 50, by PayPal, Payoneer, Wise or Mercado Pago.
Migrating from Poki or CrazyGames
The SDK ships compatibility layers for the Poki and CrazyGames SDKs, so most games only swap one script tag:
<script src="https://gamealia.app/sdk/poki.js"></script> Guides: migrate from Poki and migrate from CrazyGames.
Publishing with an AI assistant
There is an MCP server (gamealia-mcp on GitHub): tell Claude Code, Cursor, Codex, VS Code or Gemini CLI "publish my game on Gamealia" and it analyzes the project, adds the SDK, runs a browser test on desktop and mobile, writes the store page and uploads the build. A person reviews every version before it goes live. You can also upload a zip by hand.
For players
Games run in the browser on phones and computers, with no downloads or sign-up, in 32 languages.
Start here: https://gamealia.app/developers. Questions: hello@gamealia.app.
— Gamealia

