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I pulled Roblox's public API every day for a week to watch one game go vertical
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Late August I kept seeing the name Dungeon Lootr in places it hadn't been before. I wanted to know whether the game was actually growing or whether I was just noticing it more. Turns out Roblox exposes enough public data to answer that without an API key, so I started pulling it every day.
The endpoint is boring in the best way:
curl "https://games.roblox.com/v1/games?universeIds=9656201728"
You get back visits, playing, favoritedCount, updated and a few other fields. A second call to /v1/games/votes?universeIds=... gives you up and down votes. No auth, no rate-limit drama at once-a-day volume.
Here is what a week of that looks like for this one game:
Date
Total visits
Playing right now
Favorites
Approval
Sep 2
4.83M
—
25.5k
96%
Sep 3
5.39M
10.8k
29.8k
96.1%
Sep 4
6.85M
11.4k
38.6k
96.1%
That is about 1.4 million more visits than when I checked yesterday, and favorites jumped by almost nine thousand. The updated timestamp moved twice in two days (Sep 2 23:06 UTC and Sep 4 00:56 UTC), so the developers are shipping while the curve is climbing rather than sitting on it.
The part that surprised me: the game was created on January 31, 2026. It sat there for seven months doing nothing visible, then flipped in the last week of August. I do not have a clean explanation. No single creator video I can point to, no front-page placement I noticed. It just started compounding.
I wrapped the two calls into a tiny CLI so I would stop retyping the universe ID: https://github.com/jackzhouqd/roblox-game-stats — plain Python, no dependencies. Point it at any universe ID and it prints the same table.
A few caveats before anyone reads too much into this:
visits is cumulative and not deduplicated. It counts sessions, not people.
playing is a snapshot at the moment you call it. Hit it at 3am and you will get a different number than at 8pm.
One day of movement means nothing on its own. A week of movement in the same direction is when I start paying attention.
What I am doing with it: I keep a guide site for the game at https://dungeonlootrgame.com/ and update it as the game changes. There is a classes breakdown and a codes page that currently says "none verified yet", because every code list I have found elsewhere is either recycled from another game or invented. I would rather publish an empty page than a fake one.
If the numbers keep going the way they have this week I will post an update. My guess is the curve breaks sometime in the next two weeks, since most Roblox spikes do. So far it has not.
Read original: https://dev.to/jackzhouqd/i-pulled-robloxs-public-api-every-day-for-a-week-to-watch-one-game-go-vertical-1m7h
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