Backend
Fast Motion Retargeting Pipeline for Scalable Humanoid Robot Learning
arXiv cs.RO0 views
arXiv:2610.28470v1 Announce Type: new Abstract: While large-scale human motion capture datasets provide a rich source of demonstrations for humanoid robot learning, retargeting the diverse motions to different humanoid robots remains a nontrivial challenge. Existing kinodynamic trajectory optimization pipelines are computationally expensive and often require manual adjustments per motion. We present FRDV (Fast Retargeting with Dynamics Validation), a scalable framework consisting of rapid constrained kinematic retargeting and an additional dynamics validation pipeline. Its kinematic stage integrates a custom Sequential Quadratic Programming solver, Real-Time Iteration, and parallel chunk-based processing, achieving up to 9,156 frames per second, approximately up to 136 times faster than GMR and ProtoMotions, while robot-specific constraints are incorporated into the optimization to reduce common retargeting artifacts, such as ground penetration and self-collision. For motions requiring additional verification, a contact implicit iLQR controller is utilized to test the retargeted reference under full rigid body dynamics. This dynamics-based validation identifies dynamically infeasible motions and refines contact-related artifacts such as foot floating and foot skating. We evaluate retargeting quality by training motion tracking reinforcement learning policies using several state-of-the-art pipelines and comparing their tracking fidelity and success rates. Furthermore, sim-to-real transfer is demonstrated on a Unitree G1 humanoid. Videos and code are available at: https://daroslab.github.io/frdv/.
Source:https://arxiv.org/abs/2610.28470PreviousMARE: An Open-Source Lunar Rover Simulator with Shadow Ground Truth for Perception and AutonomyNextSuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model
Related posts
Turn Today’s Messy Notes Into Tomorrow’s Checklist With AI
0dev.to AI
A 763B MoE at "2 Bits": Where the Bytes Really Go in the GSQ-RCO GGUFs, and Why 100% Recovery Sits Inside the Noise
0dev.to AI
How I ship fixes to open-source projects maintainers actually merge (with AI in the loop)
0dev.to AI
Prompt Injection Through Documents: How to Harden an LLM Extraction Pipeline
0dev.to AI
Keeping noindex, the sitemap and the image sitemap in agreement for programmatic pages
0dev.to AI
3 Things in AI You Should Know: Character.AI Files for Bankruptcy
0dev.to AI